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| genre = Action-adventure game Educational video game Puzzle video game | modes = One player }} is an educational video game developed by Asmik Corporation for the Family Computer Disk System, and published by Sunsoft in 1987.〔http://www.gamefaqs.com/famicomds/578394-super-boy-allan〕 ''Super Boy Allan'' is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by ''Adian no Tsue'' (1986), and followed by ''Chisoko Tairiku Orudora'' (1987). In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever. ==Gameplay== To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions. The mechanics of the log-pushing puzzles are comparable to those in the ''Eggerland'' video game franchise, which in turn derive from ''Sokoban'' (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy. The design of the game world is patterned on Nintendo's action-adventure game ''The Legend of Zelda'' (1986). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Super Boy Allan」の詳細全文を読む スポンサード リンク
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